

No alpha blending the texture is fully opaque. Other types are used for indexes that point to objects higher up.Ī 32-bit unsigned integer, used to refer to strings in a NiStringPalette.Ī 32-bit unsigned integer, used to refer to strings in the header.Īn unsigned 32-bit integer, describing how transparency is handled in a texture. These should always point down the hierarchy. Examples: Bones, gravity objects.Ī signed 32-bit integer, used to refer to another object -1 means no reference. Version >= 10.1.0.0: ' Gamebryo File Format ' Ī variable length string that ends with a newline character (0x0A).Ī signed 32-bit integer, referring to a object before this one in the hierarchy. The string starts as follows depending on the version: Function varies by object type.Ī variable length string that ends with a newline character (0x0A). Some widely-used versions and their hex representation:Ī 16-bit integer, used for bit flags. The upper bit appears to be a flag used for PhysX block types.Ī 32-bit integer that stores the version in hexadecimal format with each byte representing a number in the version string. Warhammer, Lazeska, Divinity 2, Howling Sword, Bully SEĪ boolean 32-bit from 4.0.0.2, and 8-bit from 4.1.0.1 on.Ī 16-bit (signed?) integer, which is used in the header to refer to a particular object type in a object type string array.
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